fertbusy.blogg.se

Fallout 3 nexus durability
Fallout 3 nexus durability








fallout 3 nexus durability
  1. #Fallout 3 nexus durability install#
  2. #Fallout 3 nexus durability mod#
  3. #Fallout 3 nexus durability manual#
  4. #Fallout 3 nexus durability mods#

It makes sense from a business perspective, and even from a gameplay perspective. They're trying to make the game a little simpler, and thus more enjoyable for a wider group of people. Yeah, the fact that armor isn't sort of indicates the real mentality in taking it out. It's not abour realism, it's about things making sense. Same for your armor, the more bullets it gets hit with, the less efficient it should be until you actually repair it. I mean Fallout is a world where no weapon is stock, everything had been repaired / modded / altered / bubbafied because let's face it, firearms are never designed to still work after a couple hundred years of service. Originally posted by Barman:To me, it was really disappointing to learn that it wasn't in the game. I won't miss it, but I can see why others would.

#Fallout 3 nexus durability mod#

The mod to fix it is probably a lot harder than to add it.

#Fallout 3 nexus durability install#

Especially as the people it really irritates to have there only have to install a mod to take it out. However, I can see how people would be upset to lose it.

fallout 3 nexus durability

Skyrim was fine without it, fallout was fine with it. It's busy work to keep you immersed.Īll of that being said, I'm personally not going to miss the feature too too much. We accept these things because it's part of the rpg spirit.

fallout 3 nexus durability

The nails used in a plastic toy car are going to hold a high powered sniper rifle together for more than 2 shots? lol okay. A game where with minimal experience, you can build a community based on agriculture, set up military-esque defenses, and improve guns by scrapping parts from random and meaningless items. We're talking about a game where you can start with a character that is as dumb as a bag of rocks, and then we can make him an atomic physicist just by running around shooting enough things and leveling up. Lastly, and certainly the only subjective argument here. In a fallout world, it's wartime, all the time, times 10. We saw weapons becoming extremely inefficient during standard wartime conditions throughout the last 100 years. Dust, dirt, constant exposure to heat, rain, radiation and god knows what else. Back to the point, it's also horrible conditions. It's the same reason the atomic cars rust to hell. If we are really to consider that this is the future, we must also consider it is a future based on weapons of the 50s-60s based in modern sensibilities. True, this gets better over time as technologies improve, but it needs to be remembered that this is also an atom-punk world. Especially in incredibly humid, wet, or sandy conditions. Even in modern combat conditions, it had been seen time and time again that under certain amounts of strain, firearms degrade rather quickly. Perhaps to make the game more immersive, a poorly maintained weapon should jam more often. Military personnel are typically trained to strip and clean their weapons on a regular basis to prevent wear and tear as well as misfires. In real life you should maintain a firearm that is under regular or semi-regular use anyway, including but not limited to cleaning. To clarify, weapon durability does make sense in games like this for several reasons.įirst, the simplest.

#Fallout 3 nexus durability mods#

I currently have 95 (and growing) mods installed for Fallout 3, with no problems, because I make sure to use the "Preview File Contents" (ON THE DOWNLOAD TAB ON THE NEXUS) before downloading a mod, and seeing what the folder/directory structure is within the archive.So I'm seeing a lot of factually inaccurate statements.

#Fallout 3 nexus durability manual#

I learned this as well, when I downloaded several mods for Fallout 3 and Fallout: New Vegas and completely forgot to realize (until a read the comment section) that these mods were just zipped up with the expectation of a manual install, or they were zipped up far before "Install Menus" for mods existed. First off, you have to remember that mods, (before mod managers were a "thing") for games like Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, were just randomly zipped up and were expected to be installed manually, and it wasn't until a few years later that mod managers came about and some attempt at "Standardization" for packaging mods was born.










Fallout 3 nexus durability