

Having multiple planes is mostly a good thing in that it adds to the unique exploration aspect of the game (that one might cynically call too much backtracking), increases the density of items and events and adds to the game’s quirky charm. Instead, you have to find specific places to cross over. The transitions between these planes are a bit of a rough spot though, because it isn’t always easy to move back and forth. Most of the platforming environments have front and back planes that you can traverse, as you would in the world of LittleBigPlanet. The 2.5D gameplay is given an interesting twist due to the presence of multiple layers of the environment. This is critical in making Tomba! the success it is. The controls should not be undersold though, because movement and jumping are very responsive.
TOMBA PS1 MOUSE SERIES
Incidentally, the GnG series is one of my all-time favorites. He also created the Ghosts n’ Goblins series and produced Mega Man, which also employed tight platforming and precision controls. This precision isn’t surprising considering the previous works of Tokuro Fujiwara, the creator of this game. Since there is no finger flicking bird flinging here, the controls in Tomba! need to be precise to support the platforming.

As Tomba, you must recover the bracelet while stopping the seven evil space pigs along the way (and all without the use of a single Angry Bird). The evil space porcine minions overrun the land, start mutating the trees into what looks like cotton candy and steal a bunch of gold and Tomba’s grandfather’s bracelet in the process. Tomba is a cavemanboy (caveboy?) who is out jumping on normal pigs one day when seven evil space pigs descend and start wreaking havoc. The story is as ludicrous as the garish color palette, but both serve to set up an almost Saturday morning cartoon-style feel to the game. Tomba! starts with a pair of colorful CG intro videos to introduce you to its world.

This mix gives Tomba! a unique identity and a refreshing feel that I wish I could have experienced in 1998 when it came out. When did this RPG crash into my platformer? That is where Tomba! sits in the center of a genre element Venn diagram. It even has some dungeon sections with treasure chests and loot to find. Within minutes, you are taking on and completing quests, and finding hubs where the camera switches to an overhead view and filled with townspeople to talk to. Soon after starting though, you get a sense of what else the game consists of. At first glance it seems to be a 2.5D platformer in the vein of the aforementioned PS1 classics. It’s hard to pin down and clearly define due to the mixture of genre elements that make up the title. Tomba! is quite unlike any other game I’ve played, on the PS1 or otherwise. With the convenience and relatively low cost of PS1 games released on the PSN, the classics are easier than ever to get a hold of. Tomba! has that 2.5D feel, and is the type of older game I actively seek out. I loved Klonoa and Pandemonium on the PS1 and would gladly play any game similar to either of those. There’s a special place in my heart for 2.5D sidescrollers.
TOMBA PS1 MOUSE FREE
Tomba! (exclamation point-induced excitement comes free with the title) is an interesting game because it comes tinted with a bit of nostalgia even though I’ve never played it. That makes it a little strange to go back and play PS1 games, because I usually either love them with their rose colored hue, or I just laugh at the handful of polygons, awful controls and long load times that plague many PS1 games. The PS1 remains my favorite system, and Pearl Jam, Bush, and Nirvana are still filling up my playlists. Nostalgia colors much of what I do in life. A colorful quirky platformer, Tomba! is certainly unique.
